Play Lemon Chomp
Lemon Chomp is a game developed by myself (Joshua Thom), Zach Moresi, and Jordan Moresi.
It is a simple game where you pick lemons and feed as many as you can to a hungry little pig. The challenge comes from picking the lemon at just the right time to gain the best point and time bonus. The lemons will also rot if left too long. If the pig eats a rotten lemon you will lose time.
I handled all the coding, some of the art, and worked on game design. Zach made most of the art, worked on game design and helped find some royalty free sfx. Jordan composed our game loop “Big Tree”.
Things that went well:
1) We improved our art and detail. Zach and I aren’t exactly game artists but we’re both learning and I’m pretty happy with some of the art we produced for this game.
2) We got all the content we planned to get in. This time we were able to get custom made music, ambient background items, sfx, and all the art we made. Last time we had to sacrifice some great stuff due to lack of time.
3) Reuse of framework and code. This time I was able to reuse some code and develop a more complete game framework. Eventually I’ll release it as open source on GitHub. That is once I work out the kinks.
Things That didn’t go well:
1) Miscommunication with our audio guy, Jordan. In the rush to get this game done we didn’t make it clear what our time limit was. Unfortunately, he didn’t have enough time to polish the main game track and make us a custom intro loop or sfx. I feel like the main loop turned out rather well for the amount of time he had and we look forward to what he creates for the next game.
2) We started late. Due to all our schedules diverging we had to start about 2 weeks into June so we lost some valuable time for polishing the gameplay, art, and audio.
3) Control of the art was split between Me and Zach. Eventually it’s our plan for Zach to take over the Art responsibility. For this game it was split about 50-50 between Zach which takes away from my code responsibilities.
I’m happy with what we came up with given the time we had. I’m proud of the improved detail, the addition of our very own budding composer, and the further refinement of my game framework. We’ll definitely work on team communication, starting sooner, and giving Zach more art responsibility. I’m excited to see what we come up with for our July game, stay tuned!
In case you missed the link to the game you can play it here Lemon Chomp I hope you enjoy it and we’d love to hear any feedback you may have in the comments here or on reddit here.